CREATIVITY IS THE FOUNDATION
Rules of the World
Kinetics:
Kinetics have the ability to control certain materials around them.
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Must be talent based
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There must be an opposite kinetic power
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E.X: Water and Fire, Electricity and Stone
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Must be believable
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â—¦ No time, matter, or space manipulation
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Rules for Naming Kinetic Power:
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Take prefix and add it to kinetic
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Water -> Hydro -> Hydrokinetic
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The prefix/kinetic hybrid name is the scientific classification
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Common names can be used
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No specific rules for common names
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E.X: Aerokinetic -> Flier
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Enhanced
Enhanced individuals posses powers that are in some way related to basic human physiology, but those functions are performing at a higher rate.
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Talent based power
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The strength of power relies on natural talent and hard work refining their skill​
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Common Types of Enhanced:
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Super Speed​ (Dasher)
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Hyper Intelligence
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Super Strength
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Healers:
Healers are the rarest breed of supers, but there are actually two types.
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External Healers:
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Incredibly rare
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One per country​
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Exceptions can be made for secluded incidents
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Cannot heal themselves
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Must have some handicap
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Talent based​
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Energy Exertion
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​Self Healer:​​
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The more common type of Healer
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Talent handicap
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E.X: Specific body part​, limited uses, extended healing time
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Mentalist
The Mentalist category is used as a catch all for powers based in the mind. There are two categories, defensive and offensive.
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Defensive:
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Partial-Full immunity from Mentalist attacks​
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Offensive:
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Most other mental powers fall into this category​
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Mentalist is a fluid definition and can be molded as you see fit
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Must not be too powerful
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